dnd5e-rhythmancy

Chapter 4: Rhythmancy Feats

This section presents a sampling of feats appropriate for a campaign featuring rhythmantic magic. If a feat has a prerequisite, you must meet that prerequisite to gain the feat. The Rhythmancy Feat List table lists the feats in this section along with the level at which they’re available. The list is grouped by category.

Rhythmancy Feat List
Feat Category
Rhythmancy Initiate Origin
Rhythmancy Adept General

Feat Descriptions

The feats are presented in alphabetical order.

Rhythmancy Adept

General Feat (Prerequisite: Level 4+, Rhythmancy Initiate Feat)

Your extended practice in channeling rhythmantic energies has granted you additional control and power. You gain the following benefits.

Two Rhythmancy Points. You gain 2 Rhythmancy Points to spend on casting Rhythmancy spells.

Spells. Choose either one level 2 Rhythmancy spell or two level 1 Rhythmancy spells. You always have that spell or spells prepared. You can cast your selection using Rhythmancy Points or any spell slots you have.

Natural Performer. Choose one of the following skills: Deception, Intimidation, Performance, or Persuasion. If you lack Proficiency in the chosen skill, you gain Proficiency in it, and if you already have Proficiency in it, you gain Expertise in it.

Rhythmancy Initiate

Origin Feat

You’ve begun studying the magic of rhythmantic songs. You gain the following benefits.

One Rhythmancy Point. You gain 1 Rhythmancy Point to spend on casting Rhythmancy spells.

One Cantrip. You learn one Rhythmancy cantrip of your choice.

Level 1 Spell. Choose a level 1 Rhythmancy spell. You always have that spell prepared. You can cast it using Rhythmancy Points or any spell slots you have.

Instrument Training. You gain Proficiency with a Musical Instrument of your choice. You can use such an instrument as a spellcasting focus for any spell you cast using Rhythmancy Points.


⬅️ Chapter 3: Rhythmancy Classes Home ⬆️ Chapter 5: Rhythmancy Spells ➡️