dnd5e-rhythmancy

Chapter 6: Rhythmancy Magic Items

This section provides an assortment of magic items with ties to rhythmancy. The Rhythmancy Magic Items table lists the magic items in this section along with their rarity and whether they require Attunement.

Magic Item Category: Instruments

This document introduces a new category of magic items: instruments.

Instruments

Magic Instruments function as regular musical instruments, but are imbued with additional arcane properties. Often such instruments provide access to rhythmantic songs, or enhance a rhythmancer’s existing abilities.

When used in worlds and settings where “Instrument” does not exist as a magic item category, such magic items also count as Wondrous Items. Similarly, a Wondrous Item that can function as a musical instrument, such as the Pipes of the Sewers, also counts as an Instrument magic item, as long as the wielder meets the item’s proficiency requirements to play it.

Rhythmancy Magic Items
Magic Item Category Rarity Requires Attunement
Instrument of the Wild Instrument Varies Yes (by someone able to cast rhythmancy spells)
Maracas of Holding Instrument Rare Yes

Magic Item Descriptions

The magic items are presented in alphabetical order.

Instrument of the Wild

Instrument (Any), Rarity Varies (Requires Attunement by Someone Able to Cast Rhythmancy Spells)

This instrument was lovingly crafted by an artist with a profound connection to the rhythm of the natural world, and they have imbued some of their own magic into the craft and design. The instrument manifests the magical gift of its creation as one or more rhythmancy spells. It also contains charges that can be spent to cast these spells at a cost of one charge per spell level. The number of charges vary based on its rarity. The instrument regains 1d4 expended charges at dawn.

An Instrument of the Wild contains one or more spells based on its number of charges and rarity, and an instrument of a higher rarity also includes the spells from all rarities below it (for example, an uncommon Instrument of the Wild includes both The Lost is Found and Song of Discovery). At the Dungeon Master’s discretion, some of these instruments can be found with replacement imbued spells from the ranger spell list; such spells are a reflection of the person who crafted the instrument and the magical properties they imparted to it, and they are considered rhythmancy spells for the purpose of casting by expending charges.

Instrument of the Wild Rarity
Charges Rhythmancy Spell Rarity
1 The Lost is Found Common
2 No Stone Unturned Uncommon
3 The Wind in My Sails Rare
4 The Sage of Earth’s Calling Very Rare
5 Healing Balm Legendary

Maracas of Holding

Instrument (Maracas), Rare (Requires Attunement)

These maracas are filled with dried seeds that clatter when the instruments are shaken, and they seem to have an endless capacity for more seeds.

The Maracas of Holding contain 3 charges. While you are Attuned to the Maracas of Holding, you can expend its charges to create one of the following magical effects:


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